Wizard 1.5/2.0

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Barudin
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Wizard 1.5/2.0

Post by Barudin » Wed Aug 02, 2017 7:42 am

http://everquest.allakhazam.com/db/ques ... quest=2923

Epic 1.5

[ ] When first I hailed the elf, he answered back with the Pre 1.5 talk. Hand him your Staff of the Four (dont worry bout the augments, he's gonna give it back untouched with an "I don't need this" comment anyway.) Hail him again. Now you get the right dialogue. Ask him about all four items on his list.
[ ] Began with Girplan -> Toughest fight of the match, use Improved Twincast IV and one refresh of Crystalwing Rune. ~ 90 seconds.
[ ] On to Elite Sun Rev. -> You have to lev into the cauldron, and say the words, then abscond and run back to the plateau. He is not in the brick ruins with the other revenants. Twincast IV ~90 seconds
[ ] On to Hobgoblin. PIA: You have to kills all the trash on the way to him cuz they see thru invis and ivu. Flashpyre's almost enough all the time for them. He dropped in ~ 45 using Twincast IV and the big nukes.
[ ] Dranik ground spawn: Outside the rat cave you zone into, look in the claws of the dragon statue surrounding the opening. (There are a number of alternate locations, but that's where I found mine.)
[ ] Do your turn ins.
[ ] Sol C (or CE now) -> Load your colds, Magic and Fire is worthless here. If you can find your way to the double circle rooms in the center of the map and start max nuking from a distance, You may never even get hit until the final battle. The trash leading to the Fire Elemental all went down with one hit or an extra cold snap. The Boss was down on the first twincast Eth Cold. (double Crit).
[ ] Darkwater Mistress -> Serious PIA. Pathing (and just getting here) in this place is the worst I've ever encountered. Line of Sight between drydock and water is a constant problem. Remember fish and mermaids can't get onto land, but they will aggro and keep the aggro and pull adds if they can. I used the fire sword pet to track most of em down. Once in the drydock area, just blast the heck outta everything and work your way up the stairs. It seemed icy here, I was sliding in a lot of places, but even the crowds couldn't really touch me until DM aggro'd and showed up unannounced. She was down in two hits, no twincast.
[ ] Get your backpack. Show the Elf the backpack, Move on to the time sink.
[ ] Find the Ground Spawn Prismatic Crystal in Veksar - Could be anywhere, on rubble piles, in pools of shallow water. I used Zomm in each pool rather than shrinking. Found it almost immediately in one of the shallow broken pools. Dont waste your time on the puddles.
[ ] Find the Ground Spawn Prismatic Crystal in Timorous Deep - When was the last time you had to go here? HINT: South Ro to Translocator. Don't waste your time trying out any other options. GL Magus to S Ro, East to Water, Say travel to Timorus Deep. Look for a ground torch. It's probably in the fire.
[ ] Find the Ground Spawn Prismatic Crystal in Twilight Sea. Found it on top of a rock in the NE camp.
[ ] Find the Ground Spawn Prismatic Crystal in Dulak’s Harbor. No, its not a ground spwan. Kill all the treasure sorters til the named shows up and pop him. Drops everytime.
[ ] Kill Trash Mob’s In Plane of Innovation until you find a Cohesion Gem. Yeah, you've done this enough times, just do it again.

Put Staff, Co Gem, 4 Prismatic Crystals, Wisp of Flame, Shard of Ice in bag and combine.
Reward, your nice new staff and 5 aa points.
BTW: The clickie is a song buff and does not need to be equipped.

Congratulations. You now have a new 1hb weapon.
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Barudin
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Wizard 1.5/2.0

Post by Barudin » Wed Aug 02, 2017 8:22 am

http://everquest.allakhazam.com/db/ques ... quest=3311

Epic 2.0

No checklist - straight forward - if you find a checklist or make one tell me

If you have the Staff of Prismatic Power (epic 1.5), find Talwyn Flamecaller, a High Elf, at location +2182, -1042, +332 in the Lavastorm Mountains.

You say, 'Hail, Talwyn Flamecaller'

Talwyn Flamecaller says 'The power of the wizard courses through your veins thoroughly, ever in search of the opportunity to harness even more power. You have created a staff of immense power, yet even in its glory, is limited. To unleash the full potential of this weapon will be a large undertaking of its own. You must obtain a globe of pure discordant energy and return it to me. Look for assistance from the Plane of Discord from Grathnok Gilforgan. I know not where this being may be, but I do know that once you find him, he will be willing to assist you in finding the globe you seek.'

Locate Grathnok Gilforgan in Dranik's Scar at location -460, 164.

You say, 'I need a globe of pure discordant energy.'

Grathnok Gilforgan says 'I know about the globes of which you speak and perhaps may even be able to aid you in obtaining one. First, though, I have to ask a favor of you. My people have suffered tireless ages here in Discord, protecting the portal. If we lose our hold on the portal the armies of discord would be able to overrun our home world, much like what has started to happen on your home world of Norrath.'

You say, 'Lose your hold?'

Grathnok Gilforgan says 'It is still too early to tell. . . We are well established here, but the constant attacks and dreary landscape really take their toll on young minds. Adding to that, when an attack is successful it bears heavy in the minds of my people. In a recent attack, a surprise raid upon our encampments, the precious Intricate Horn of Galien was taken. The purpose for this atrocity is as of yet unknown, however this item holds great meaning to us and the favor I ask is simply to return this sacred artifact to me.'

You say, 'What Intricate Horn of Galien?'

Grathnok Gilforgan says, 'This precious Artifact was placed on our largest tower, where its resonating voice stretched across the planes and through the mountains to rally our troops and warn us of an impending attack. The horn has tremendous sentimental value for us, as it belonged to one of the great leaders of our past. It is a horn made of the finest precious metal of our homeland, laden with runes and etchings and filled with gems and precious stones. It is a signification of our strength and perseverance of the ages and without it the morale is very low amongst our soldiers.'

Go to the Muramite Proving Grounds. You'll need to bring a raid force to take down Lightningcaller Vhalek. Once he's dead, loot the Intricate Horn of Galien. A chest can spawn with additional loot. Bring the horn back to Grathnok.

Grathnok Gilforgan says 'Your resolve and strength of will astounds me. You have returned to my people, the most sacred artifact we have on this world, and for that, you have earned my gratitude. As promised, I will give you the information that I have on the discordant globes. These globes can only be collected in one area, where the magic of discord constantly fluxes and an eerie sense of pain and anguish resides. Beware, it is an extremely dangerous area, protected by many of the Muramite Army's best and highest ranking members. Good luck to you, I hope you achieve all that you aspire.'

Your next step is to get a key to Citadel of Anguish (see quest given by Taromani). Head to the zone and kill Arch Magus Vangl, Jelvan`s Keepsake, Warden Hanvar (to spawn an Orb of Discordant Energy), or Overlord Mata Muram, then loot a Globe of Discordant Energy and bring it to Talwyn Flamecaller.

Talwyn Flamecaller says 'To obtain this globe was no trivial task, yet you have prevailed! Your staff is nearly complete now, you have only two final tasks remaining.', he says as he begins to murmur a brief incantation. Without warning, the orb splits into two equal halves and are then given to you. 'They will infuse your staff with one of the most useful powers of a wizard; teleportation.'

You say 'What final tasks?'

Talwyn Flamecaller says 'Your first task is to take the right half of the orb to the highest point achieved by a wizards spire on Norrath. On the western prong, you will find a small tear in space. Place the orb inside this tear; it will absorb the pure essence of teleportation. The second task will take you to the highest point achieved by a wizards spire on Luclin. Find another tear in space there and absorb that essence as well. Return to me with both halves imbued with the proper essence and hand them to me, along with your staff.'

Receive two Broken Orbs of Discordant Energy.

The final steps to your Epic 2.0 are nothing compared to the rest of the quest. Head to the Dreadlands spires (not the port-in spires, but the gigantic spires next to it). Levitate up the northwest spire to a group of five glowing containers named "Spacial Distortion."

Put one of your broken orbs into a container and hit combine. This results in an Infused Orb of Discordant Energy.

Now head to the Mons Letalis spire. Again, go up the northwest spire to a container called "Spacial Distortion." Put your other broken orb inside and hit combine. This results in another Infused Orb of Discordant Energy.

Head back to where it all began - the Lavastorm Mountains. Hand the two infused orbs along with your Staff of Prismatic Power (take augments off before hand-in).

Talwyn Flamecaller says 'With these Infused Orbs, your path to becoming a soldier of Solusek's legions has been completed. You have surpassed even my expectations!' You hear Talwyn chant in low, almost inaudible tones. His hands glow bright with power as he assembles a weapon worthy of Solusek himself. 'Take this staff as a symbol of your loyalty to Solusek and weild it proudly, wizard!'

Receive your Epic 2.0, the Staff of Phenomenal Power (as well as 10 AA points).
getsome
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Re: Wizard 1.5/2.0

Post by getsome » Fri Aug 11, 2017 2:49 pm

1.5 stuff I can do in GoD -

Ground spawn in Twilight and ground spawn in Veksar acquired.

Did not see the TD or the Gunthak ground spawn in game yet.
getsome
Posts: 102
Joined: Thu Oct 20, 2016 10:41 pm

Re: Wizard 1.5/2.0

Post by getsome » Sun Sep 17, 2017 9:39 am

TD ground spawn in game now, the other one is actually off a mob and not a ground spawn, the quest on alla has both listed.

I noticed you need to run thru text first before spawning events.
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