DoDH - Demi T1 Hatchett (ALL)

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Barudin
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DoDH - Demi T1 Hatchett (ALL)

Post by Barudin » Wed Jan 10, 2018 10:23 am

Make audio triggers for the below. We will make Gina triggers and share then in guild.

Emotes in this event:

Hatchet locks eyes with you and snorts, pawing at the blood-stained tile with his hooves. He's about to charge directly at you!

This means you are his target, and need to outrun him for 25 seconds.


Hatchet levels his axe at your upper body and prepares to swing. You should duck.

Duck until you see:

Hatchet's axe passes harmlessly overhead.


Hatchet lifts his axe high, preparing to bring it down upon you. You should hide between his legs.

Get under him until you see:

By darting between Hatchet's hooves, he has no way to strike you.


Hatchet hefts a weighted throwing axe in his offhand and readies to throw it in your direction. You should get as far away as possible.

Run to the opposite side of the room until you see:

You outdistance the reach of the throwing axe, and it clatters to the floor harmlessly.
User avatar
Barudin
Site Admin
Posts: 1398
Joined: Sat Jan 16, 2016 3:03 pm

Re: DoDH - Demi T1 Hatchett (ALL)

Post by Barudin » Fri Jan 12, 2018 5:20 am

This overall is a simple event. http://everquest.allakhazam.com/db/ques ... quest=3332. The write up is pretty good.

Hatchet the Torturer is located in a chamber entered through the drachnid tunnels. A horde of undead is also present in his room. Engage him.

Hatchet the Torturer snorts, 'Almost too small to bother with, but if you insist. . .'

Hatchet the Torturer hits for ~6500; single-target rampages; AE rampages (mitigated to ~1500); and enrages.

Throughout the encounter, people will receive emotes. Follow them, or he will proc Decapitating Chop on you. (Emotes for this event are listed below.)

After a certain amount of time:

You hear the screech of rusted metal grinding against rusted metal, punctuated by a sharp *click*. A device has been activated.

A trap spawns somewhere inside the chamber. It appears as a bear trap.

Hatchet the Torturer levels his horns at _____ and prepares to charge!

At this time, Hatchet's target (seen in the emote) must evade Hatchet for 25 seconds until you see:

Hatchet the Torturer pauses to catch his breath.

If he catches his target, he AEs the spell Minotaur Gore and can't be damaged until another "charge" emote.

After a successful charge/chase, Hatchet must be brought over to one of the spawned traps. Someone should click on the trap to "trap" him.

Hatchet the Torturer roars in frustration and agony as the trap snaps down on his leg! He buckles and collapses.

This process must be repeated every 20% of Hatchet's health.

Varying numbers of tortured spirits and enraged spirits spawn during the "trapping" process.

a rugged iron chest spawns with additional loot upon Hatchet's death.
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